Archive for February, 2010
An old rapid prototype game by me (gameplay)
Here’s something I made for an old school task, which was to make a playable prototype game for one week. Seeing as it’s just a rapid prototype, this game will not be continued to develop on and will not be released for the public. Made with Multimedia Fusion 2. Custom music made by thedarkgiganotosaur.
How far can I get by reverse-engineering ?
The system development process has generated a safety-critical system plus other artefacts such as a paper user manual/procedures to demo the system.
How would I go trying to doctor a copy of the code and then reverse-engineer changes into the other artefacts to “reflect the released code” ?
Also might I doctor a copy of the “user manual/procedure to demo the system” and reverse-engineer those changes into the code.
I suppose only a small fraction of my attempts would be successful.
How on earth would I get anyone to accredit/authenticate/certify this mumbo-jumbo I am producing ?
How much salary should a 3D modeler get in LA?
Just wonder How much is the average salary a 3D modeler can get in working in LA.
The job is using Alias (autodesk studio tools alias 2008) to build 3D model and using 3D printer to print the prototype.
For Ex: building sunglasses
How much salary this kind of job should get a year?
Cole McGrath & Alex Mercer (contains spoilers for Prototype and inFAMOUS games)?
Who cares about which game you like more, which circumstance w/ powers would you want? I think most people would pick Alex for sheer “bad@ssitude”, but Cole would work great in the “real world” where you’d be the only super person, but let’s look at how each was created and what YOU would be if you chose their “origin.”
(! SPOILERS ! SPOILERS !)
Cole got his power from the ray sphere, a device which absorbs bio-energy from thousands of nearby people (killing them and causing a huge blast radius of damage, killing more people), and puts that power, in the form of electricity, into Cole.
Alex was a doctor of genetics that unleashed a deadly virus, but was immediately shot and killed. His freshly dead body fell on top of the virus, which took over and copied Alex’s body done to the genetic level, so it “thinks” it is Alex, with no memory. The character is a virus wearing the genes, body, and personality of a dead man.
Cole can use electricity for top human speed, climbing, strength and overall athletics, but Alex is Hulk-strong and durable. Both have rapid healing, but Alex can shapeshift, absorb the mass of others into himself, taking their abilities memories and looks. Alex can change into a humanoid with a tank shell, blade arms, claws, or a shield arm. Cole can shoot lightning, absorb and generate electricity, bind people with electrical “rope”, heal physical damage, absorb the memories of the recently deceased, electro glide (Alex can glide too), send a wave of electricity which damages as well as throws everything in its path up in the air, and he can throw timed charged electric grenades.
Anyway, if you pick Cole, you’d have to kill thousands of people, but if you chose Alex, you would not be YOU. You’d wake up with amnesia, with your personality but no clue who you were, a virus inside the shell of your former self.
I gues you could detonate the ray shere near a huge prison, or in a country that is a USA enemy. And I guess you could record hours and hours of video tape, recordings and journals to give your self after you are killed and exposed to the virus in an airlock to keep it contained just to you. that way when “you” wake up with no memory, your recordings could reorintate you to your new life.
Whatever, pick one and say why…
Can anyone help me with this 3d design project?
In my 3d design class, i have to make 3d objects that represent the words Clever, Intelligent, Decorative, Beauty, and Ugly. Has anyone done something like this before? IF so, can you help me?
IDEO on Prototyping
Devorah Klein from IDEO talks about the value of prototyping for entrepreneurs. Shot at the 2008 Nantucket Conference.
Is there anything like a Desktop Manufacturing Machine (DMM)?
The DMM is about the size of a conventional microwave oven so there’s limits to the size of what you can make. It connects to your computer just like a printer. All you do is load the program that came with the DMM and then call-up whatever you have from your product File. Next, you click on the manufacture icon and the machine goes to work. Before long the picture on the computer monitor becomes the real thing. The process is no harder than calling up a picture and printing it out. Any product you want can be downloaded from a website except for the core materials and chemicals which would have to be ordered and shipped.
I’m not tring to sell anything. I just thought it would be nice to share an idea and find out if there is anything like it. What I am discribing is like a Rapid Prototype Machine (RPM). However, the differences are black & white compared to color. The DMM uses a variety of nanoscale materials and bonding agents and a RPM uses a wire feed polymer material.
ESCAPE – new Cobra Venom V8 concept car – 3D design animation video trailer (HD)
www.jamiemartindesign.co.uk This is a 3D animation short I created of my concept car design – the Cobra Venom V8. The car has been created as a spiritual successor to the classic AC/Shelby Cobra. More can be seen at the website: www.cobravenom.co.uk See the “Escape” making of test footage here: tinyurl.com Features the score from the movie ‘Armageddon’ by Trevor Rabin (copyright Touchstone Pictures). Modelled and animated in Maxon Cinema 4D. Edited in Final Cut Pro. By Jamie Martin www.youtube.com twitter.com
Rapid Prototyping of Ubiquitous Computing Applications: Tools & Frameworks
Google Tech Talks March, 24 2008 ABSTRACT Yang Li – RESEARCH SCIENTIST Pervasive or ubiquitous computing (ubicomp) applications can support people’s everyday activities in the physical world by leveraging advances in sensor technologies and computing infrastructures. Designing ubicomp applications is challenging because our everyday activities are more complex, dynamic and less structured than the tasks supported by traditional desktop computing. Ubicomp design is difficult, time-consuming, and requires a high level of technical expertise, especially with sensor technologies. To address this, I created a set of rapid prototyping tools and frameworks. My early work with Topiary introduces high-level abstractions, such as maps and scenarios, for designers to easily model location contexts and specify location-based behaviors. Topiary also allows a design to be tested in the field via a Wizard of Oz approach, without deploying a location sensor infrastructure. My recent work is focused on activity-based ubicomp prototyping, a process for enabling long-term activities (such as keeping fit)—a larger unit for design than the tasks that are the focus of traditional design. To support such a process, I created activitydesigner, a system that allows designers to create functional prototypes of ubicomp applications based on field observations, and easily deploy and test these prototypes in situ. Speaker: Yang Li – RESEARCH SCIENTIST Yang Li is a research associate in the Computer Science and Engineering Department at the University of Washington. He works in the areas of human-computer Interaction and ubiquitous computing, focusing on activity-based ubiquitous computing, rapid prototyping tools and pen-based interaction techniques. Previously, he was a postdoctoral researcher in EECS at the University of California at Berkeley. He received his phd in computer science from the Chinese Academy of Sciences.