Archive for February, 2010
HIbernate reverse engineer
How hibernate generate beans and DAO from database
What 3d design software would recommend for a beginner?
I am planning to add a 3d effect on my future designs, what 3d software can you recommend that will work well also with adobe products?
Rapid Prototyping of Ubiquitous Computing Applications: Tools & Frameworks
Google Tech Talks March, 24 2008 ABSTRACT Yang Li – RESEARCH SCIENTIST Pervasive or ubiquitous computing (ubicomp) applications can support people’s everyday activities in the physical world by leveraging advances in sensor technologies and computing infrastructures. Designing ubicomp applications is challenging because our everyday activities are more complex, dynamic and less structured than the tasks supported by traditional desktop computing. Ubicomp design is difficult, time-consuming, and requires a high level of technical expertise, especially with sensor technologies. To address this, I created a set of rapid prototyping tools and frameworks. My early work with Topiary introduces high-level abstractions, such as maps and scenarios, for designers to easily model location contexts and specify location-based behaviors. Topiary also allows a design to be tested in the field via a Wizard of Oz approach, without deploying a location sensor infrastructure. My recent work is focused on activity-based ubicomp prototyping, a process for enabling long-term activities (such as keeping fit)—a larger unit for design than the tasks that are the focus of traditional design. To support such a process, I created activitydesigner, a system that allows designers to create functional prototypes of ubicomp applications based on field observations, and easily deploy and test these prototypes in situ. Speaker: Yang Li – RESEARCH SCIENTIST Yang Li is a research associate in the Computer Science and Engineering Department at the University of Washington. He works in the areas of human-computer Interaction and ubiquitous computing, focusing on activity-based ubiquitous computing, rapid prototyping tools and pen-based interaction techniques. Previously, he was a postdoctoral researcher in EECS at the University of California at Berkeley. He received his phd in computer science from the Chinese Academy of Sciences.
How to reverse-engineer shareware where should i look??
I want to be able to reverse-engineer shareware software & i need a mentor to teach me the basics. I’m really willing to learn. Where should i look??
i have the executable files – i was trying to reverse-engineer ‘crack-me’s i donwloaded from the internet using SoftIce and Win32ASM but it seems i don’t understand a thing and these programs aren’t exactly ”user friendly”
Is prototyping method apporiate method to develop a system?
Please help me out to get the answer before 8th december 2008….I am struggling with this question…..
Please explain in detail….
Do you believe there are ITEMS here on EARTH that have come from REVERSE ENGINEERING of stuff from ALIENS?
Aliens from outer space not people from other countries.
If you do believe there are items from reverse engineering of Alien stuff what items would you guess to be from reverse engineering?
Rapid Prototyping of Ubiquitous Computing Applications: Tools & Frameworks
Google Tech Talks March, 24 2008 ABSTRACT Yang Li – RESEARCH SCIENTIST Pervasive or ubiquitous computing (ubicomp) applications can support people’s everyday activities in the physical world by leveraging advances in sensor technologies and computing infrastructures. Designing ubicomp applications is challenging because our everyday activities are more complex, dynamic and less structured than the tasks supported by traditional desktop computing. Ubicomp design is difficult, time-consuming, and requires a high level of technical expertise, especially with sensor technologies. To address this, I created a set of rapid prototyping tools and frameworks. My early work with Topiary introduces high-level abstractions, such as maps and scenarios, for designers to easily model location contexts and specify location-based behaviors. Topiary also allows a design to be tested in the field via a Wizard of Oz approach, without deploying a location sensor infrastructure. My recent work is focused on activity-based ubicomp prototyping, a process for enabling long-term activities (such as keeping fit)—a larger unit for design than the tasks that are the focus of traditional design. To support such a process, I created activitydesigner, a system that allows designers to create functional prototypes of ubicomp applications based on field observations, and easily deploy and test these prototypes in situ. Speaker: Yang Li – RESEARCH SCIENTIST Yang Li is a research associate in the Computer Science and Engineering Department at the University of Washington. He works in the areas of human-computer Interaction and ubiquitous computing, focusing on activity-based ubiquitous computing, rapid prototyping tools and pen-based interaction techniques. Previously, he was a postdoctoral researcher in EECS at the University of California at Berkeley. He received his phd in computer science from the Chinese Academy of Sciences.
3D Design Service
Free 3D design service.
3D Printer from Thinglab in London
Fast, colour 3D printing from thinglab in London – www.thinglab.co.uk
Rapid Prototyping of Ubiquitous Computing Applications: Tools & Frameworks
Google Tech Talks March, 24 2008 ABSTRACT Yang Li – RESEARCH SCIENTIST Pervasive or ubiquitous computing (ubicomp) applications can support people’s everyday activities in the physical world by leveraging advances in sensor technologies and computing infrastructures. Designing ubicomp applications is challenging because our everyday activities are more complex, dynamic and less structured than the tasks supported by traditional desktop computing. Ubicomp design is difficult, time-consuming, and requires a high level of technical expertise, especially with sensor technologies. To address this, I created a set of rapid prototyping tools and frameworks. My early work with Topiary introduces high-level abstractions, such as maps and scenarios, for designers to easily model location contexts and specify location-based behaviors. Topiary also allows a design to be tested in the field via a Wizard of Oz approach, without deploying a location sensor infrastructure. My recent work is focused on activity-based ubicomp prototyping, a process for enabling long-term activities (such as keeping fit)—a larger unit for design than the tasks that are the focus of traditional design. To support such a process, I created activitydesigner, a system that allows designers to create functional prototypes of ubicomp applications based on field observations, and easily deploy and test these prototypes in situ. Speaker: Yang Li – RESEARCH SCIENTIST Yang Li is a research associate in the Computer Science and Engineering Department at the University of Washington. He works in the areas of human-computer Interaction and ubiquitous computing, focusing on activity-based ubiquitous computing, rapid prototyping tools and pen-based interaction techniques. Previously, he was a postdoctoral researcher in EECS at the University of California at Berkeley. He received his phd in computer science from the Chinese Academy of Sciences.