Archive for September, 2010
Reverse Engineering Q&A Session
This video is a question and answer session. It covers the questions that I have been asked since I posted my first Reverse Engineering video. This video does not cover some of the basics that you may need to know in order to understand it. If you can’t follow this video then I advise you to check out my first Reverse Engineering video on episode 2 of Weekend Warriors. The questions that are answered in this video are: 1)What is an entry point? 2)What is the original entry point? 3)What does it mean for a executable to be packed? 4)What is a portable executable? 5)How do you know if a Portable Executable is packed or protected? 6)How do you know if you are at the Original Entry Point (OEP) or not ? 7)How do you find the original entry point? 8)How do you beat debugger checks? 9)How do you get around spending hours tracing through code? 10)What do we do after we find the OEP?
3 Stone Ring from Library
How to creat 3 Stone Ring From Library of www.Ignitetech.net Fire Storm Cad for Jewelers 3D Jewelry Claim Cad Cam Jewelry Design program for Retail Jewelers And Jewelry manufacturing
Rapid Prototyping of Ubiquitous Computing Applications: Tools & Frameworks
Google Tech Talks March, 24 2008 ABSTRACT Yang Li – RESEARCH SCIENTIST Pervasive or ubiquitous computing (ubicomp) applications can support people’s everyday activities in the physical world by leveraging advances in sensor technologies and computing infrastructures. Designing ubicomp applications is challenging because our everyday activities are more complex, dynamic and less structured than the tasks supported by traditional desktop computing. Ubicomp design is difficult, time-consuming, and requires a high level of technical expertise, especially with sensor technologies. To address this, I created a set of rapid prototyping tools and frameworks. My early work with Topiary introduces high-level abstractions, such as maps and scenarios, for designers to easily model location contexts and specify location-based behaviors. Topiary also allows a design to be tested in the field via a Wizard of Oz approach, without deploying a location sensor infrastructure. My recent work is focused on activity-based ubicomp prototyping, a process for enabling long-term activities (such as keeping fit)—a larger unit for design than the tasks that are the focus of traditional design. To support such a process, I created ActivityDesigner, a system that allows designers to create functional prototypes of ubicomp applications based on field observations, and easily deploy and test these prototypes in situ. Speaker: Yang Li – RESEARCH SCIENTIST Yang Li is a research associate in the Computer …
Tag & Reader Rapid Prototype Testing
Rapid Prototype Testing of a longer tag inlay that lays flat in the track. In addition, an alternate reader antenna location was tested. The results of the two tests and the results are shown on this short video that demonstrate the solution design capabilities at ODIN.
Printing 2 bottles by UP! 3D Printer(www.PP3DP.com)
Printing 2 bottles in 48 minutes by UP! Personal Portable 3D Printer. Load STL file, print, get solide model, only 48 minutes!
Rapid Prototyping – FDM Process
Stratasys FDM Process
Step 1: Pre-Process
From 3D CAD data, pre-processing software automatically slices, calculates support structures, and creates toolpaths that are optimized for the system.
Step 2: Produce Part
Parts are built layer by layer in an additive process. Extrusion heads lay down thermoplastic build and support material to create each layer.
Step 3: Remove Supports
Temporary support structures are easily removed. Soluble support material automatically dissolves in a water-based solution. Break-away supports simply snap off by hand.
Rapid Prototyping of Ubiquitous Computing Applications: Tools & Frameworks
Google Tech Talks March, 24 2008 ABSTRACT Yang Li – RESEARCH SCIENTIST Pervasive or ubiquitous computing (ubicomp) applications can support people’s everyday activities in the physical world by leveraging advances in sensor technologies and computing infrastructures. Designing ubicomp applications is challenging because our everyday activities are more complex, dynamic and less structured than the tasks supported by traditional desktop computing. Ubicomp design is difficult, time-consuming, and requires a high level of technical expertise, especially with sensor technologies. To address this, I created a set of rapid prototyping tools and frameworks. My early work with Topiary introduces high-level abstractions, such as maps and scenarios, for designers to easily model location contexts and specify location-based behaviors. Topiary also allows a design to be tested in the field via a Wizard of Oz approach, without deploying a location sensor infrastructure. My recent work is focused on activity-based ubicomp prototyping, a process for enabling long-term activities (such as keeping fit)—a larger unit for design than the tasks that are the focus of traditional design. To support such a process, I created ActivityDesigner, a system that allows designers to create functional prototypes of ubicomp applications based on field observations, and easily deploy and test these prototypes in situ. Speaker: Yang Li – RESEARCH SCIENTIST Yang Li is a research associate in the Computer …
Dynamic Structures Digital Prototyping
An overview of how Dynamic Structures uses Autodesk Inventor to go beyond 3D to Digital Prototyping. www.autodesk.com www.autodesk.com
Creative 3d Finishing with Flame 2011 pt. 1 of 2
Autodesk Flame 2011 is here and it’s big! Find out about all the new features and creative workflow in the latest version of Flame in this comprehensive presentation from NAB 2010.”
RPX Initial Rapid Prototype Shape
RPX Initial Rapid Prototype Shape