Posts Tagged ‘Visualization’

uPrint Personal 3D Printer – Graphics Systems Corp

The New uPrint™ Personal 3D Printer

With the new uPrint Personal 3D Printer from Dimension, you’ve got more flexibility than ever for making 3D models for visualization, collaboration, and functional testing.

We’ve made uPrint compact enough to fit on your desktop; simple enough for no-hassle setup and operation; and — best of all — affordable enough for most users, no matter your profession or office size.


Learning 3D Illustration

3D Illustration is a 2d representation of a 3d object in the virtual world. The illustrators role is to convey in the best possible manner, the design of the structure, through a rendered perspective.

Modeling a building for architectural presentation and analysis is different from modeling cartoon character, aliens from distant planet. Nobody know what aliens look like so the modelers have an advantage in his interpretation. Almost everybody knows what a structure looks like, and those expectation should be met by the illustrator.

With the aid of the Architectural Software, the Architects, Interior Designers, and Industrial Designers – anyone who makes aesthetic decisions in 3-Dimensions, will find that 3D computer visualization is a very effective way of conveying design ideas.

Building a 3D illustration on a computer often highlights design problems, and can aid in the search for a solution, which are often overlooked during the design process.

3D Modeling Basic

There are a lot of ways to create your 3d modeling and almost everybody have their own way and technique of creating the same model. In architectural visualization, there are a few modeling types every illustrator needs to master in 3DS Max.

These are spline, shapes and meshes, although there are others namely NURBS, patches, they all cater for other industry, but a basic understanding of these modeling techniques will be useful in other parts of your 3d scene.

The basic foundation of every 3D scenes are the line works, which are provided by the architects or other design professional, in the form of hand-drawn plans or 2D Autocad drawings.

From there, it is digitized to form a spline or shapes, that can be used in the creation of primitives, compound objects, and other object that will complete the scene.

Some also prefer to model the scene in AutoCAD and export to 3DS max for the texturing, lighting, and rendering.

There are no basic rule to follow, whether using autocad or a 3D software, as long as you are able to produce the required output.

Since designers are used to the precision drawings of autoCAD, it’s no surprise that some illustrator engage in setting up the all the massing and modeling part in AutoCAD to take advantage of its accuracy in the 3D creation, and exporting them for rendering in 3DS Max later

Materials & Textures

Modeling is only the first step of creating Architectural Visualization. Materials and textures are the steps that attach a color and surface qualities to the 3D objects.

These textures comes from either scanned, painted, photographed, of actual materials and then projected on the 3D surface.

The main thing that you need to consider is the resolution of the bitmap that you will be using.

You must bear in mind that the bigger the bitmap, the bigger the file size, and your rendering will be slower. Analyze the scene, if the object is far away from the camera or is a minor element in the scene, you can use a smaller bitmap size.

Lighting & Rendering

Lighting and Rendering requires a keen eye for color and tone, as well as understanding of the technicalities and limitation of 3D Lighting Systems and Rendering Engines.

In order to achieve realistic Architectural Illustration, you’ll want to study basic photography, which is primarily a study of light and how it interact with surfaces and film, and cinematography, which deals with lights in motion.

Lighting in 3D requires a mastery of the basic light types – directional, point, ambient, area, and spot lights – as well as an understanding of how lights interact with surfaces and the creation of shadow in 3D.

You’ll need to have a firm grasp of how textures will be affected by their lights. Knowing color and how to get the right look for the frame is imperative in creating a photo-realistic scene.

Carlo Berces Castillo

http://www.architectural-media.com


Article from articlesbase.com


3D Studio MAX software

What is 3D Studio MAX

3D Studio MAX is best 3d animation, 3d modeling and 3d visualization solution ever made. “Younger brother” of 3D Studio MAX iz 3D Studio which become MAX in some moment, and as MAX become industrial standard for 3D animation and visualization.

Why 3ds MAX is better than other 3d animation software solutions

Because 3d max have so natural user interface, to work in 3DS MAX You need just few days with books and tutorials a lot of time and a bit of intuition.

What I can design / make /animate / vizualize in 3D Studio MAX software

Eerything. Literaly! That is the reason why I love it! You probably sow thousand times images or videos made in this software in movies, advertising, every ware.
Start with 3D studio MAX (tutorials,etc)As I already said You need just some time and of course to have a wish to make all that funny animated stuffs. There are plenty of objects that You can model or animate, actually You can model and animate everything from real life or some creatures or places on the world right from Your dreams:) MAX can everything. It is just questions what You can do ?

Steps to start with 3D Studio MAX

I can give You some base informations where to start and what to do to learn 3DS MAX in very short time. basicaly, You will need to understand and start using naturaly this:
Coordinate system of 3D Studio MAX -

moving objects, rotating, scaling, positioning

Modeling in 3D Studio MAX - creating objects in 3D Studio MAX, in first time very base objects like box, cube etc, then compound objects like arrays of base objects implemented in MAX, then a bit complicated to model using advanced techniques like curve modeling or NURBS modeling, then to use some modifiers like extruding, twisting and all that funny and useful stuffs, and at the end, grail of (3d models) 3D modeling: to create organic structures, like animated mans and womans, dinosaurs, elephants etc.

Lights in 3D space -

like in real world when You make some model (object) You need to put some light to be visible. Playing with lights in MAX is an art. You couldn’t believe what effects can be made with simple changing of base light parameters.camera in 3D studio MAX – You need to use virtual 3D MAXs cameras to make pictures, to learn about camera diameters, positioning, driving, zooming, etc.

Special FX in 3D Studio MAX -

this is for the end, MAX can give You some excellent and unique visual effect to Your animations or images.

Maybe this soud complicated but it is not, belive me. I started to play with 3D Studio MAX and animation 10 years ago, I don’t work in that industry, it is just my hobby. When I started powerfull machine was PI 200 MHz and 3D Studio MAX verion 2 or something. That was one new and amazing world which keeps me still to be creative and create,. model and animate interesting usual and unusual creatures, lendscapes, furniture, indoors, peoples…If this sound enough interesting and fun to You, feel free to start from those great and free 3D Studio MAX tutorials:

For More Tips and Trick for 3D Models and 3D Tutorials all3dmodel.com


Article from articlesbase.com

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SolidWorks Blast to 3D – Design Visualization


www.solidworks.com See how solidworks makes visualizing your designs easy. Designing in 3D is a blast with solidworks. To see more videos and customer testimonials, visit us at: www.solidworks.com